![]() ![]() If you want to try the latest version instead of the recommended version, you can find that by clicking "+ Preview versions" for the version of Minecraft you're using. This will show the recommended version of OptiFine for each Minecraft version. All other versions can be found by clicking "Show all versions". The most recent version is displayed first. The official download page contains links for many versions of Minecraft. More information about vanilla shader packs can be found on our Discord server. There are a few shader packs which use the vanilla pipeline, but they are not as advanced or powerful as the OptiFine pipeline. In 1.17 though, Minecraft expanded its shader support, and allowed resource packs to contain shaders. Those effects can still be seen today by spectating certain mobs, like creepers and spiders. Minecraft has technically had shader support since 1.7, but it only used shaders for post-processing effects. Unlike OptiFine shader packs, Canvas shader packs can be mixed together by adding multiple resource packs. It can also be used for building shader packs, but the design is entirely different than OptiFine and does not yet support all the features needed for a full shader pack implementation. More information about Focal and ContinuumRT can be found on the Continuum website.Ĭanvas is a Fabric mod whose main purpose is to give mod authors more control and options for rendering modded blocks. Once Focal is a bit more complete though, other shader developers will start to be able to make use of it too. Right now, Focal is still in development, and the only shader pack which can use it is ContinuumRT. This increases the scope of what shader packs can do, and will also allow shader packs to use Vulkan. However, Iris is still in development, and it does not yet support all the features that some OptiFine shader packs require.įocal is a new mod which aims to completely throw out Minecraft's rendering pipeline and allow shader packs to replace it with their own. ![]() Iris is also open-source, which means that it will be easier to fix compatibility issues between Iris and other mods. Its primary benefit is improved performance over OptiFine, especially when combined with Lithium and Phosphor/Starlight. Iris is a new mod for Fabric which is designed to be able to load OptiFine shader packs. As such, OptiFine now has a lot of new features that ShadersMod didn't have, and almost all modern shader packs will no longer work with ShadersMod. But it's also been abandoned for quite a long time now ever since OptiFine started including that functionality in 1.8, and later 1.7.10. ShadersMod was the first mod to load shader packs in Minecraft Java Edition. Otherwise, feel free to skip them and proceed to the next section. If you're curious what these other mods are, then read the following paragraphs. There are a few other mods which aim to load shaders and shader packs. OptiFine is the main mod for Minecraft Java Edition that allows shader packs to work. See the GPU column in the Shaderpacks page for specifics.Īs a final note you should always make sure to use a fairly recent graphics driver version, since older versions may cause issues that are no longer taken into account by Shaderpack developers. GNU/Linux and macOS compatibility are less universal due to low market share and arcane driver restrictions respectively. However, in modern Minecraft versions you do not need to change your allocated RAM amount to accomodate this.Īs for the operating system, most if not all packs are compatible with Windows. Beware of this if you wish to run high resolution resource packs - 32GB will be required for the highest end configurations, along with around 10GB of VRAM. However, they can take advantage of advanced resource pack features (called PBR materials) which can approximately triple your RAM usage. Shaderpacks themselves have little effect on RAM. The Shaderpacks page lists a rough performance category for each pack, ranging from Potato (which should run even on integrated GPUs several generations old) to Extreme (which require a beefy high end GPU to even be playable at 1080p). Due to the sheer variety of available shaderpacks there is no single system requirement. Any relatively modern CPU will be able to handle these, though for less powerful CPUs like those on laptops, lowering render distance may be required for playable framerates.Īll other effects in shaderpacks scale on the GPU. Shaderpacks have no impact on the CPU, aside from one effect: dynamic shadowmapping, which require the world to be rendered twice. ![]()
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